<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Engineering on A system brought to life</title>
    <link>https://blog.kodigy.com/categories/engineering/</link>
    <description>Recent content in Engineering on A system brought to life</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <copyright>© Vladimir Sibirov. Code released under the MIT license.</copyright>
    <lastBuildDate>Sun, 04 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blog.kodigy.com/categories/engineering/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Actor Mesh: Enterprise Architecture for Scalable AI Engineering</title>
      <link>https://blog.kodigy.com/post/actor-mesh-architecture/</link>
      <pubDate>Sun, 04 Jan 2026 00:00:00 +0000</pubDate>
      
      <guid>https://blog.kodigy.com/post/actor-mesh-architecture/</guid>
      <description>Introduction Building intelligent systems at scale is tricky. On the surface, modern AI gives us powerful components (LLMs, Transformers, ML) ready to integrate into our applications. Yet assembling these pieces into a coherent, resilient, and cost-effective whole remains a tough challenge, especially as systems grow beyond simple request-response patterns.
This article presents a comprehensive approach to this problem through the Actor Mesh pattern: a distributed architecture that organizes AI models, machine learning pipelines, and conventional business logic as a network of autonomous, asynchronous actors.</description>
    </item>
    
  </channel>
</rss>
